The essay below documents some of my thoughts, experiences and theories on the quest for the perfect project brief. This was largely informed by my experience of moving from a very small company working on a very small project the team clearly understood (Media Molecule and LittleBigPlanet respectively); to joining a very big company and working on a very big project that was distributed across many different disciplines, teams and timezones (Sony and Playstation4).
Designing for TV is different, and it is not always the obvious rules that apply. It’s easy to start thinking about it in terms of what you might know from your desktop, or perhaps your tablet. In my experience the closest parallels to a TV experience are found in the most basic mobile apps out there. If you ever designed for a Nokia 3310 type device then you can skip the rest of this essay.
I’ve known so many great artists and programmers in my industry who have been “promoted” into being managers, because that is what one does, and that is how pay rises happen. You’ve probably seen similar, whatever your industry. And across the board, they often end up being miserable because actually they’re great artists and programmers and really that’s what they should be getting a pay rise for.