Gameplay Programmer (12 Month FTC)

Hello, we’re Glowmade! We’re an exciting independent company and the goal of our games is to unlock people's imagination and help them express themselves in wonderful, fun ways. Right now we’re busy building a new multiplayer cooperative game with an ambitious creative wrapper around it. We can’t say too much, but if you can imagine Jim Henson’s Labyrinth mashed up with Wrestlemania, then you’ll be on the right track!

This is an opportunity to play a crucial role in our small but efficient code team. Reporting to Adam Pearce (Gameplay Lead), you’ll be working closely with him and the design team as you implement that elusive, ethereal F.U.N. We need you to build critical gameplay features all the way from meeting the design and art needs, to what the player sees on their screen.

FROM DAY ONE WE WOULD LIKE YOU TO…

  • Enthusiastically jump into the existing codebase and take ownership over key features.

  • Work closely with both our art and design teams to help make their needs a reality.

  • Have opinions about how we can improve the game and its feel.

IN SIX MONTHS YOU WILL BE…

  • Pivotal to the success of the game, having designed and built key code features and continue to support them for release and beyond.

  • A central, supportive member of our small gameplay team.

THE IDEAL CANDIDATE WOULD…

  • Enjoy working in a variety of gameplay disciplines, from controls and camera, to combat and AI. 

  • Have the ability to wrap your head round the ‘feel’ - that thing that makes a product feel great and puts a smile on someone’s face.

  • Come armed with a strong technical background, where your intuition to the ‘what’ is backed up by the ‘why’

  • Show willingness to do all the things, in order to move the game forward..

  • Be at C++ Level: Brilliant, but not so Brilliant you use template metaprogramming, traits and std::range all the time.

ADVANTAGEOUS QUALITIES:

  • An artistic eye married with an ability to express that in code

  • Shipped a game as part of a team

  • Interest in physics or networking

  • Experience working on a cross-platform project

  • Experience in performance and optimisation

  • Not super-fussed about Object Oriented design


A FEW MORE BITS:

This is a fixed term 12 month employment contract role and an opportunity to make a significant contribution not only to the game but to our team and the company. Everyone at Glowmade has a voice, and it’s important to us that you feel empowered and are given the time and space to use it.

We’re based in Guildford, UK, and are interested in both onsite and remote candidates. We offer competitive wages and we are an actively equal opportunities employer. If all of the above sounds exciting and you think you can fill this pivotal role, please get in touch. No agencies please!

For questions, get in touch:  jobs@glowmade.com